James takes us on a quick tour around the software and tells us what it can do.
James shows us how to connect up inputs & outputs to COGS hardware and how to connect the hardware to the software over a LAN
James talks us through how to end a scene in three different ways.
James takes us through the lifecycle of a show and how to create a Pre-show, how to setup Show behaviours and the Scenes that contain your puzzles or interactions.
James introduces a very powerful tool within COGS. It gives the ability to create more dynamic interactions and controls over your puzzles/interactions
James explains how to build simple sequences which are the heart of many puzzles and interactions
James shows us how to create different dashboard widgets of any info or controls you need, plus how to use colour to make the most effective display for your operators.
James shows us how to use the Diagnostics view for the Digital Master, Sensor Master, RFID Master, and the DC Master in this tutorial.
James shows us the very basics of setting up a Local Area Network, what routers & switches to buy and how to troubleshoot a firewall.
This is for Gamemasters & Operators. James takes you through all the features you might encounter when operating a show.
In this tutorial, James explains what DMX is and why you might use it, how to connect up DMX hardware, and how to create DMX states and effects in your shows!
In this tutorial, James shows you how to set up relays and use them with the Sensor Master as a trigger, but also to control power.
In this tutorial, James shows us how to use Potentiometers in your COGS shows, and how to get multiple readouts from one sensor.
In this tutorial James show us how to use Text Hints in our behaviours, and how to customise and send both pre-set and custom hints to a Media Master display.
James shows us how to remote into COGS projects over a LAN and the internet using browser tabs.
James shows us what you might use as Digital Input channels, and how you might use them in your behaviours.
Alex takes you through the hardware family (excluding the Servo Master)
Tom takes a deep dive into making puzzles that have different levels of difficulty that can be changed throughout the show.
Eyal shows how to use Linked Inputs, which are used to create cheat proof patch puzzles.
Eyal shows how to randomise numbers, outputs and even Scenes.
Eyal creates an advanced sequence using values in a list.
Eyal takes us through Text Hints - creating, sorting and sending through text to an external screen.
Eyal gives a rundown of how to use Audio Cues, including how to map certain cues to particular scenes.
Eyal goes through how to set up a Servo channel and its various settings.
Eyal goes through how to set up a Motor channel and it’s various settings.
Eyal shows how you can use RFID channels and how to programme tags.
Eyal uses Analog Outputs to vary the voltage to devices.
Eyal has a look at adding and using Digital Outputs.
Eyal adds Sensor channels and demonstrates how to use thresholds effectively.
Eyal takes us through using the simplest channel, used for all kinds of switches.
Alex shows us how to simulate playing video media, then what the Media Master can do when used to play media from screens.
Alex shows us how to play Audio Media locally, but also from the Media Master.
Alex uses the Isolated Breakout to connect an Arduino project to the software, and talks about some of it’s other uses.
Alex talks about the advantage of using RFIDs, shows us around the RFID Master, connects readers and programs some tags.
Alex demonstrates what the Motor Master can do.
Alex talks about some sensors that can be used with the Sensor Master, connects up a few and shows you how to use thresholds & debounce.
Alex takes us round the DC Master, connects three common outputs and demonstrates the Analog Output channel.
Alex talks about the Digital Master, connecting inputs/outputs, pairing it with the software, patching channels and using diagnostics.
Eyal talks us through how to set up your dashboards so to create the best interface for your operators.
Eyal uses variables to create a simple sequence: a way of counting up input signals in a particular order.
Eyal explores the If, Then, Otherwise function and it’s powerful uses.
Eyal demonstrates the use and features of the Loop function to create blinking lights.
Eyal shows how to import and test media from the media panel.
Eyal demonstrates the best use of the Scene Finished function and why it is necessary to skip scenes.
Eyal builds some scenes, explores how they interact with each other and how they fit into a show.
Eyal creates some very simple behaviours to demonstrate the When This, Do That system.